Executes the specified block using each object in this object's child hierarchy.
- iOS 11.0+
- macOS 10.13+
- UIKit for Mac 13.0+Beta
- tvOS 11.0+
A Model I/O class representing a type of child objects to evaluate. For example, pass the
MDLMesh class to evaluate all 3D objects stored in the asset. Pass the
MDLObject class to evaluate all child objects regardless of type.
The root object at which to begin traversing the child object hierarchy.
The block to apply to child objects. This block takes two parameters: the
object to be evaluated by the block, and a
stop pointer that you can set to
true to stop further evaluation of the object hierarchy.
Set this pointer's value to
true during enumeration to stop further enumeration of the object hierarchy.
Working with Object Hierarchies
Adds a child object to this object, creating a container for the object’s children if necessary.
var path: String
A path that identifies the object in an asset's object hierarchy using object names.
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