The general interface for classes that can act as containers in an object hierarchy.
UIKit for Mac 13.0+Beta
Model I/O uses this interface to represent content loaded from an asset file. Various asset file formats define collections of information to describe their contents, such as a hierarchy of transforms to model the spatial relationships between models, lights, and meshes contained in an asset. When Model I/O imports such asset formats, the contents of the asset are objects implementing this protocol. You can also adopt this protocol in your own classes to describe your own custom asset formats—for example, one that includes collections of scripts and their triggers associated with the objects in a scene.
The general interface for classes that manage local coordinate space transforms for 3D objects
This documentation contains preliminary information about an API or technology in development. This information is subject to change, and software implemented according to this documentation should be tested with final operating system software.