The degree to which a material appears smooth, affecting both diffuse and specular response.
- iOS 9.0+
- macOS 10.11+
- Mac Catalyst 13.0+Beta
- tvOS 9.0+
At lower values, the material appears shiny, with well-defined specular highlights. At higher values, a diffuse material becomes retroreflective, and specular highlights are very spread out.
The default value is
0.9, appearing mostly matte.
Working with Shading Properties
var sheenTint: MDLMaterialProperty
The balance of color for highlights that appear only at glancing angles, between the light color (lower values) and the material’s base color (at higher values).
This documentation contains preliminary information about an API or technology in development. This information is subject to change, and software implemented according to this documentation should be tested with final operating system software.Learn more about using Apple's beta software