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# horizonElevation

The angle, in radians relative to center, below which to render the ground color.

```
var horizonElevation: Float { get set }
```

## Discussion

By default, Model I/O renders an infinite sky above and below. If you set the [`groundColor`](/documentation/ModelIO/MDLSkyCubeTexture/groundColor) property, Model I/O renders a solid color for all areas of the cube texture below this elevation. An elevation of `0.0` renders a horizon at the center elevation of the sky cube; negative values lead to a lower horizon and positive values to a higher horizon.

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