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# leftViewMatrix

The transformation matrix that determines the position and orientation of the camera’s left viewpoint relative to a scene.

```
var leftViewMatrix: matrix_float4x4 { get }
```

## Discussion

Model I/O  automatically generates this matrix from the camera’s position and orientation, additionally using the [`interPupillaryDistance`](/documentation/ModelIO/MDLStereoscopicCamera/interPupillaryDistance) and [`leftVergence`](/documentation/ModelIO/MDLStereoscopicCamera/leftVergence) properties to account for the offset and angle of a stereoscopic camera’s left viewpoint.

A renderer uses this matrix, along with the [`leftProjectionMatrix`](/documentation/ModelIO/MDLStereoscopicCamera/leftProjectionMatrix) property and model matrices derived from the camera’s position and orientation (the [`transform`](/documentation/ModelIO/MDLObject/transform) property) and the content to be rendered, to transform vertex data to the renderer’s 2D screen space at render time.

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