Initializer

init(named:bundle:)

Loads the texture with the specified filename from the specified bundle.

Declaration

convenience init?(named name: String, bundle bundleOrNil: Bundle?)

Parameters

name

The name, including extension, of the image file to load as a texture.

bundleOrNil

The bundle the image file is located in, or nil to use the main bundle.

Return Value

A new texture object for the specified image file, or nil if no such file exists.

Discussion

Calling this method immediately loads image data from the specified file. To instead create a texture object referencing a file and defer loading image data, use the MDLURLTexture class.

This method does not cache the texture objects it creates; calling this method again with the same name parameter as a previous call will load image data from the file again.

See Also

Loading Textures from a Bundle

init?(named: String)

Loads the texture with the specified filename from the app’s main bundle.

init?(cubeWithImagesNamed: [String])

Loads a cube texture from the specified image files in the app’s main bundle.

init?(cubeWithImagesNamed: [String], bundle: Bundle?)

Loads a cube texture from the specified image files in the specified bundle.