Instance Property


The number of channels per texel.


var channelCount: Int { get }


For example, a grayscale texture has one channel (brightness) per texel, and a color texture may have three (RGB) or four (RGBA) channels per texel.

See Also

Examining Texture Attributes

var dimensions: vector_int2

The width and height, in texels, of the texture image.

var rowStride: Int

The number of bytes between the first texel in a row of image data and the first texel in the next row.

var channelEncoding: MDLTextureChannelEncoding

The data format for each channel value per texel.

var isCube: Bool

A Boolean value that indicates whether the texture is a cube textures.

var mipLevelCount: Int

The number of mipmap levels contained in the texture image data.