The number of channels per texel.
- iOS 9.0+
- macOS 10.11+
- Mac Catalyst 13.0+
- tvOS 9.0+
For example, a grayscale texture has one channel (brightness) per texel, and a color texture may have three (RGB) or four (RGBA) channels per texel.
Examining Texture Attributes
The width and height, in texels, of the texture image.
The number of bytes between the first texel in a row of image data and the first texel in the next row.
A Boolean value that indicates whether the texture is a cube textures.
The number of mipmap levels contained in the texture image data.