Instance Property

sWrapMode

The coordinate wrapping mode for texture t-coordinates.

Declaration

@property(nonatomic, assign) MDLMaterialTextureWrapMode sWrapMode;

Discussion

Texture coordinates canonically range from 0.0 to 1.0; wrap mode determines the behavior for samples from outside that range. For details, see MDLMaterialTextureWrapMode.

The s-coordinate is the first (or only) value in a set of texture coordinates, used with one-, two-, and three-dimensional textures.

See Also

Managing Texture Coordinate Wrap Modes

tWrapMode

The coordinate wrapping mode for texture t-coordinates.

rWrapMode

The coordinate wrapping mode for texture r-coordinates.