The filter mode for rendering textures at sizes smaller than that of the original image.
- iOS 9.0+
- macOS 10.11+
- tvOS 9.0+
- Model I/O
Texture filtering determines the appearance of a rendered surface when portions of the surface appear larger or smaller than the original texture image. For example, the texture coordinates at a point far from the camera may correspond to an area of several texels. A renderer uses the minification filter to determine the color of the sampled texel at that point.
The default value is
MDLMaterial, indicating that a renderer should linearly interpolate between texels.