The filter mode for rendering textures using mipmapping.
- iOS 9.0+
- macOS 10.11+
- Mac Catalyst 13.0+
- tvOS 9.0+
- Model I/O
Mipmapping is a technique that can increase rendering performance when rendering a texture image at smaller sizes. A texture can contain several mipmap levels for its image contents, each at a fraction of the original image’s size. A renderer samples texels from the mipmap level closest to the size being rendered.
The default value is
MDLMaterial, indicating that a renderer should linearly interpolate between mipmap levels.