Instance Property

transform

The transformation to be applied to texture coordinate data before sampling from the texture.

Declaration

@property(nonatomic, retain) MDLTransform *transform;

Discussion

Use this property to translate, scale, or rotate a texture relative to the surfaces it’s rendered on.

See Also

Working with Texture Parameters

texture

The texture object that provides image data for sampling.

hardwareFilter

An object that describes filtering modes for sampling from the texture.