Instance Property


The texture object that provides image data for sampling.


var texture: MDLTexture? { get set }


A MDLTexture object describes texture image data.

See Also

Working with Texture Parameters

var hardwareFilter: MDLTextureFilter?

An object that describes filtering modes for sampling from the texture.

var transform: MDLTransform?

The transformation to be applied to texture coordinate data before sampling from the texture.

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