Instance Property

hardwareFilter

An object that describes filtering modes for sampling from the texture.

Declaration

var hardwareFilter: MDLTextureFilter? { get set }

Discussion

Filtering modes specify the behavior of texture sampling at different sizes and texture coordinates.

See Also

Working with Texture Parameters

var texture: MDLTexture?

The texture object that provides image data for sampling.

var transform: MDLTransform?

The transformation to be applied to texture coordinate data before sampling from the texture.