Instance Property


An object that describes filtering modes for sampling from the texture.


var hardwareFilter: MDLTextureFilter? { get set }


Filtering modes specify the behavior of texture sampling at different sizes and texture coordinates.

See Also

Working with Texture Parameters

var texture: MDLTexture?

The texture object that provides image data for sampling.

var transform: MDLTransform?

The transformation to be applied to texture coordinate data before sampling from the texture.