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# init(matrix:)

Initializes a transform object with the specified transform matrix.

```
convenience init(matrix: matrix_float4x4)
```

## Parameters

`matrix`

A transform matrix that defines a local coordinate space relative to a parent coordinate space.

## Return Value

A new transform object.

## Discussion

A transform matrix defines the local coordinate space transformations for a 3D object—that is, its position, orientation, shear, and scale.

After initializing a transform object from a matrix, you can use the [`translation`](/documentation/ModelIO/MDLTransform/translation), [`rotation`](/documentation/ModelIO/MDLTransform/rotation), [`shear`](/documentation/ModelIO/MDLTransform/shear), and [`scale`](/documentation/ModelIO/MDLTransform/scale) properties to individually work with those factors of the transform (or the corresponding methods listed in Using Factors of an Animated Transform to associate time-based transformation with each factor). To work with the complete transform matrix defined by those factors, use the [`matrix`](/documentation/ModelIO/MDLTransformComponent/matrix) property.

The `matrix` parameter must be an invertible, homogeneous affine transform matrix. If you initialize a transform object with a nonaffine transform matrix, attempts to retrieve its translation, rotation, shear, or scale factors instead return identity values.

---

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