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# rotation(atTime:)

Returns the orientation of the transform relative to its parent coordinate space, as of the specified time sample.

```
func rotation(atTime time: TimeInterval) -> vector_float3
```

## Parameters

`time`

The time sample for which to request information.

## Return Value

The orientation, as a vector of Euler angles in radians, of the transform.

## Discussion

The three components of the rotation vector describe counterclockwise rotation around the corresponding axes. In a coordinate system where the negative z-axis direction is considered “forward”, these components are pitch (rotation about the x-axis), yaw (rotation about the y-axis), and roll (rotation about the z-axis).

Together with the translation, scale, and shear factors, rotation defines the local coordinate space for any object affected by the transform, relative to a parent coordinate space. To work with the complete transform, use the [`localTransform(atTime:)`](/documentation/ModelIO/MDLTransformComponent/localTransform(atTime:)) and [`setLocalTransform(_:forTime:)`](/documentation/ModelIO/MDLTransformComponent/setLocalTransform(_:forTime:)) methods.

Requesting a sample outside the time range clamps results to the [`minimumTime`](/documentation/ModelIO/MDLTransformComponent/minimumTime) or [`maximumTime`](/documentation/ModelIO/MDLTransformComponent/maximumTime) sample. Some asset formats support continuous sampling, with interpolation for times between the samples stored in the asset; others are discrete. For an asset with discrete time information, requesting a sample time in between the samples stored in the asset returns data for the immediately preceding time.

---

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