A description of the local coordinate space transformations for a 3D object.
SDKs
- iOS 9.0+
- macOS 10.11+
- Mac Catalyst 13.0+
- tvOS 9.0+
Framework
- Model I/O
Declaration
class MDLTransform : NSObject
Overview
Transform information can be static, or in the case of resources that describe animations, time based. You use transform objects to position, orient, shear, and scale the meshes, cameras, lights, and container objects in an asset using their transform
property.