The general interface for classes that manage local coordinate space transforms for 3D objects
Mac Catalyst 13.0+Beta
Transform information—that is, the combination of an object's position, orientation, shear, and scale—can be static, or in the case of resources that describe animations, time-based. By default, the MDLTransform class manages transform information for objects loaded from a MDLAsset instance. By providing your own class that adopts this protocol, you can support other ways to associate transform information with objects—for example, when defining a custom asset file format.
The general interface for classes that can act as containers in an object hierarchy.
This documentation contains preliminary information about an API or technology in development. This information is subject to change, and software implemented according to this documentation should be tested with final operating system software.