Class

MDLVertexAttributeData

An object that provides convenience access to vertex data for a specific vertex attribute of a mesh.

Declaration

@interface MDLVertexAttributeData : NSObject

Overview

You retrieve a vertex attribute data object by calling the vertexAttributeDataForAttributeNamed: method of a MDLMesh object, which is shorthand for looking up the the MDLMeshBuffer object corresponding to the named attribute and using the map method to gain read-only access to its contents.

Topics

Accessing Data for a Vertex Attribute

dataStart

The offset, in bytes, from the start of the data to where vertex attribute information begins.

stride

The stride, in bytes, between vertex information for consecutive vertices in the data.

format

The format of per-vertex data for the attribute.

Instance Properties

Relationships

Inherits From

See Also

Managing Mesh Data

MDLMeshBuffer

The general interface for managing storage of vertex and index data used in loading, processing, and rendering meshes.

MDLMeshBufferAllocator

The general interface for managing allocation of data buffers to be used in loading, processing, and rendering meshes.

MDLMeshBufferData

A memory buffer that stores vertex or index data for a Model I/O mesh.

MDLMeshBufferDataAllocator

A basic allocator implementation that allocates from main memory using data objects.

MDLMeshBufferMap

An object that manages access to a memory buffer used for the data storage of a Model I/O mesh.

MDLMeshBufferZone

The general interface for logical pools of memory used in allocation of related mesh data buffers.

MDLMeshBufferZoneDefault

A standard implementation of the MDLMeshBufferZone protocol.

MDLVertexAttribute

A description of the format of per-vertex data for a single vertex attribute in a mesh object.

MDLVertexBufferLayout

A MDLVertexBufferLayout object describes layout information for a vertex buffer in a MDLMesh object. A collection of vertex layer objects, vertex attribute objects, and additional information forms a MDLVertexDescriptor object, which completely describes the layout of vertex buffers for a mesh.

MDLVertexDescriptor

A description of the structure, format, and layout for vertex data buffers associated with a mesh.

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