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# pause()

Stops sending distance and direction updates to the peer.

```
func pause()
```

## Discussion

To resume a paused session, the app calls [`run(_:)`](/documentation/NearbyInteraction/NISession/run(_:)), passing in the session’s configuration.

If an app pauses the session for too long, the peer receives [`session(_:didRemove:reason:)`](/documentation/NearbyInteraction/NISessionDelegate/session(_:didRemove:reason:)) callback with the [`NINearbyObject.RemovalReason.timeout`](/documentation/NearbyInteraction/NINearbyObject/RemovalReason/timeout) reason.

---

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