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# start()

Initiate some action to open the connection on the network like making a handshake, initiating a multiplexing session, etc.
Starts the connection, which will cause the connection to evaluate its path, do resolution, and try to become
ready (connected). `NetworkConnection` establishment is asynchronous. `onStateUpdate` will be called
when the state changes. If the connection cannot be established, the state will transition to `waiting` with
an associated error describing the reason. If an unrecoverable error is encountered, the state will
transition to `failed` with an associated error value. If the connection is established, the state will
transition to `ready`.

```
final func start() -> Self
```

## Discussion

Start should only be called once on a connection, and multiple calls to start will be ignored.

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