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# PHASECullOption

The actions the engine takes when it culls sound.

```
enum PHASECullOption
```

## Overview

Culling refers to the temporary removal of a sound from the audio output. This enumeration determines the actions a sampler node performs after the engine culls its sound or queues it for culling. To indicate a preference, the app sets a sampler node’s [`cullOption`](/documentation/PHASE/PHASESamplerNodeDefinition/cullOption) property.

## Topics

### Options

[`PHASECullOption.terminate`](/documentation/PHASE/PHASECullOption/terminate)

An option that culls sound by stopping playback.

[`PHASECullOption.doNotCull`](/documentation/PHASE/PHASECullOption/doNotCull)

An option that indicates the framework takes no action to cull sound.

[`PHASECullOption.sleepWakeAtRealtimeOffset`](/documentation/PHASE/PHASECullOption/sleepWakeAtRealtimeOffset)

An option that pauses playback and resumes where it left off.

[`PHASECullOption.sleepWakeAtZero`](/documentation/PHASE/PHASECullOption/sleepWakeAtZero)

An option that pauses playback and resumes at the beginning.

[`PHASECullOption.sleepWakeAtRandomOffset`](/documentation/PHASE/PHASECullOption/sleepWakeAtRandomOffset)

An option that pauses playback and resumes at a random position.



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