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# worldTransform

A matrix, in scene coordinates, that determines the object’s pose in the scene.

```
var worldTransform: simd_float4x4 { get set }
```

## Discussion

The value of this property requires orthogonal basis vectors and uniform scale.

The framework interprets the transform’s position values in a right-handed coordinate system, where the *Y* axis extends upward and and the negative *Z* axis extends forward.

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