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# init(soundAssetIdentifier:mixerDefinition:)

Creates a sampler node with the given sound asset and mixer.

```
init(soundAssetIdentifier: String, mixerDefinition: PHASEMixerDefinition)
```

## Parameters

`soundAssetIdentifier`

A name that refers to the audio data that the node plays. See [`assetIdentifier`](/documentation/PHASE/PHASESamplerNodeDefinition/assetIdentifier).

`mixerDefinition`

An object that combines audio layers.

---

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