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  "title" : "resume(at:)"
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# resume(at:)

```
func resume(at time: AVAudioTime?)
```

## Parameters

`time`

The desired start time based on the engine time retrieved from [PHASEEngine lastRenderTime]

## Discussion

\abstract Resume the sound event at a specific time
\discussion A nil time parameter will resume immediately.
The device time is not scaled by UnitsPerSecond and is in seconds.

---

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