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# blendMode(_:ofPath:)

Gets the blending mode for a given path.

```
func blendMode(_ blendMode: UnsafeMutablePointer<FxPathBlendMode>!, ofPath pathID: FxPathID!) throws
```

## Parameters

`blendMode`

Upon return, contains the blend mode of the path.

`pathID`

The ID of the path whose blending mode you want to retrieve.

---

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