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# isPath(_:inverted:at:)

Tells whether the path is inverted or not.

```
func isPath(_ pathID: FxPathID!, inverted isInverted: UnsafeMutablePointer<ObjCBool>!, at time: CMTime) throws
```

## Parameters

`pathID`

The ID of the path you want to know about

`isInverted`

Upon return, contains whether the path is inverted or not.

`time`

The time at which you wish to query the path.

---

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