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# isPath(_:open:at:)

Tells whether the path is opened or closed.

```
func isPath(_ pathID: FxPathID!, open isOpen: UnsafeMutablePointer<ObjCBool>!, at time: CMTime) throws
```

## Parameters

`pathID`

The ID of the path you want to know about.

`isOpen`

Upon return, contains whether the path is open.

`time`

The time to query the path.

---

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