Scales t by (sx, sy, sz) and returns the result: t = scale(sx, sy, sz) * t.


func CATransform3DScale(_ t: CATransform3D, _ sx: CGFloat, _ sy: CGFloat, _ sz: CGFloat) -> CATransform3D

See Also

Chaining Transforms

func CATransform3DConcat(CATransform3D, CATransform3D) -> CATransform3D

Concatenates b to a and returns the result: t = a * b.

func CATransform3DTranslate(CATransform3D, CGFloat, CGFloat, CGFloat) -> CATransform3D

Translates t by (tx, ty, tz) and returns the result: t = translate(tx, ty, tz) * t.

func CATransform3DRotate(CATransform3D, CGFloat, CGFloat, CGFloat, CGFloat) -> CATransform3D

Rotates t by angle radians about the vector (x, y, z) and returns the result.