An object that provides a constraint-based layout manager.


class CAConstraintLayoutManager : NSObject


You use the shared instance of this object by assigning it to the layoutManager property of any layer objects to which you have added constraints. During a layout update, Core Animation uses the layout manager to update the size and position of the sublayers based on the registered set of constraints.

Constraints let you define a set of geometric relationships between a layer and its sibling layers or between a layer and its superlayer. These relationships are expressed using constraint objects, which are instances of the CAConstraint class. When creating constraints, you can reference a layer by name using that object’s name property. You can also use the special name superlayer to refer to the layer's superlayer.

Listing 1 shows how you can use CAConstraintLayoutManager to create a layer containing two constrained sublayers: leftLayer and rightLayer. A series of CAConstraint objects are created so that the sublayers match their superlayer's height and are half of its width. leftConstraint matches the CAConstraintAttribute.minX attribute and rightConstraint matches the CAConstraintAttribute.maxX attribute.

The end result is that the two sublayers are always laid out so that leftLayer fills the left half of layer and rightLayer fills the right half of layer.

Listing 1

Using the constraint layout manager

let layer = CALayer()
let heightConstraint = CAConstraint(attribute: .height,
                                    relativeTo: "superlayer",
                                    attribute: .height)
let widthConstraint = CAConstraint(attribute: .width,
                                   relativeTo: "superlayer",
                                   attribute: .width,
                                   scale: 0.5,
                                   offset: 0)
let leftConstraint = CAConstraint(attribute: .minX,
                                  relativeTo: "superlayer",
                                  attribute: .minX)
let rightConstraint = CAConstraint(attribute: .maxX,
                                   relativeTo: "superlayer",
                                   attribute: .maxX)
let bottomConstraint = CAConstraint(attribute: .minY,
                                    relativeTo: "superlayer",
                                    attribute: .minY)   
let leftLayer = CALayer()
leftLayer.frame = CGRect(x: 0, y: 0, width: 20, height: 20)
leftLayer.constraints = [heightConstraint, widthConstraint, 
                         leftConstraint, bottomConstraint]
leftLayer.backgroundColor =
let rightLayer = CALayer()
rightLayer.constraints = [heightConstraint, widthConstraint, 
                          rightConstraint, bottomConstraint]
rightLayer.backgroundColor =
layer.layoutManager = CAConstraintLayoutManager()

This class is not meant to be subclassed.


Inherits From

See Also

Layer Basics

class CALayer

An object that manages image-based content and allows you to perform animations on that content.

protocol CALayerDelegate

Methods your app can implement to respond to layer-related events.

class CAConstraint

A representation of a single layout constraint between two layers.

protocol CALayoutManager

Methods that allow an object to manage the layout of a layer and its sublayers.

protocol CAAction

An interface that allows objects to respond to actions triggered by a CALayer change.