A layer that manages a pool of Metal drawables.
SDKs
- iOS 8.0+
- macOS 10.11+
- tvOS 9.0+
Framework
- Core Animation
Overview
To use Metal for rendering in your app, use this class as the backing layer for a view by returning it from your view’s layer
class method. To render the layer’s content, use the next
method to retrieve a texture, then use it as a render target in a Metal rendering pipeline. After rendering each frame, you present the new content for display with the present(_:)
or present(_:
method of the command buffer you used for rendering.