Instance Property

allowsNextDrawableTimeout

A Boolean value that determines whether Metal drawables are allowed to time out or wait indefinitely.

Declaration

var allowsNextDrawableTimeout: Bool { get set }

Discussion

If true, nextDrawable() method returns nil after one second of waiting for a drawable, if a free drawable is not available. If false, the nextDrawable() method waits indefinitely until a free drawable is available.

The default value is true.

See Also

Configuring the Metal Layer

var pixelFormat: MTLPixelFormat

The pixel format of textures for rendering layer content.

var framebufferOnly: Bool

A Boolean value that determines whether the layer’s textures are restricted for use as framebuffer attachments.

var drawableSize: CGSize

The size, in pixels, of textures for rendering layer content.

var colorspace: CGColorSpace?

The color space of the rendered content.

var presentsWithTransaction: Bool

A Boolean value that determines whether the layer presents its content using a Core Animation transaction.

var wantsExtendedDynamicRangeContent: Bool

Enables extended dynamic range values on the screen.

var displaySyncEnabled: Bool

A Boolean value that determines whether the Metal layer and it's drawables are synchronized with the display's refresh rate.

var maximumDrawableCount: Int

An integer value that controls the number of Metal drawables in the resource pool managed by Core Animation.

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