Structure

CATransform3D

The standard transform matrix used throughout Core Animation.

Declaration

struct CATransform3D

Overview

The transform matrix is used to rotate, scale, translate, skew, and project the layer content. Functions are provided for creating, concatenating, and modifying CATransform3D data.

Topics

Instance Properties

var m11: CGFloat

The entry at position 1,1 in the matrix.

var m12: CGFloat

The entry at position 1,2 in the matrix.

var m13: CGFloat

The entry at position 1,3 in the matrix.

var m14: CGFloat

The entry at position 1,4 in the matrix.

var m21: CGFloat

The entry at position 2,1 in the matrix.

var m22: CGFloat

The entry at position 2,2 in the matrix.

var m23: CGFloat

The entry at position 2,3 in the matrix.

var m24: CGFloat

The entry at position 2,4 in the matrix.

var m31: CGFloat

The entry at position 3,1 in the matrix.

var m32: CGFloat

The entry at position 3,2 in the matrix.

var m33: CGFloat

The entry at position 3,3 in the matrix.

var m34: CGFloat

The entry at position 3,4 in the matrix.

var m41: CGFloat

The entry at position 4,1 in the matrix.

var m42: CGFloat

The entry at position 4,2 in the matrix.

var m43: CGFloat

The entry at position 4,3 in the matrix.

var m44: CGFloat

The entry at position 4,4 in the matrix.