Structure

CATransform3D

The standard transform matrix used throughout Core Animation.

Declaration

typedef struct CATransform3D {
    ...
} CATransform3D;

Overview

The transform matrix is used to rotate, scale, translate, skew, and project the layer content. Functions are provided for creating, concatenating, and modifying CATransform3D data.

Topics

Instance Properties

m11

The entry at position 1,1 in the matrix.

m12

The entry at position 1,2 in the matrix.

m13

The entry at position 1,3 in the matrix.

m14

The entry at position 1,4 in the matrix.

m21

The entry at position 2,1 in the matrix.

m22

The entry at position 2,2 in the matrix.

m23

The entry at position 2,3 in the matrix.

m24

The entry at position 2,4 in the matrix.

m31

The entry at position 3,1 in the matrix.

m32

The entry at position 3,2 in the matrix.

m33

The entry at position 3,3 in the matrix.

m34

The entry at position 3,4 in the matrix.

m41

The entry at position 4,1 in the matrix.

m42

The entry at position 4,2 in the matrix.

m43

The entry at position 4,3 in the matrix.

m44

The entry at position 4,4 in the matrix.