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  "title" : "QuickTime VR sample description ('qtvr')"
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# QuickTime VR sample description ('qtvr')

Describe QuickTime VR samples.

## Overview

Whereas the QuickTime VR media sample is simply the node information itself, all sample descriptions are required by QuickTime to have a certain structure for the first several bytes. The structure for the QuickTime VR sample description is as follows:

```c
typedef struct QTVRSampleDescription {
    UInt32                              size;
    UInt32                              type;
    UInt32                              reserved1;
    UInt16                              reserved2;
    UInt16                              dataRefIndex;
    UInt32                              data;
} QTVRSampleDescription, *QTVRSampleDescriptionPtr, **QTVRSampleDescriptionHandle;
```

## Topics

### Data fields

[`size`](/documentation/quicktime-file-format/QuickTime_VR_sample_description/size)

The size, in bytes, of the sample description header structure.

[`type`](/documentation/quicktime-file-format/QuickTime_VR_sample_description/type)

The sample description type.

[`reserved1`](/documentation/quicktime-file-format/QuickTime_VR_sample_description/reserved1)

Reserved.

[`reserved2`](/documentation/quicktime-file-format/QuickTime_VR_sample_description/reserved2)

Reserved.

[`dataRefIndex`](/documentation/quicktime-file-format/QuickTime_VR_sample_description/dataRefIndex)

Reserved.

[`data`](/documentation/quicktime-file-format/QuickTime_VR_sample_description/data)

The VR world atom container.



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