Events triggered by the RealityKit animation system.


enum AnimationEvents


Recognizing Animation Events

struct AnimationEvents.PlaybackCompleted

The event raised when an animation reaches the end of its duration.

struct AnimationEvents.PlaybackLooped

The event raised when an animation loops.

struct AnimationEvents.PlaybackTerminated

The event raised when an event has been terminated, regardless of whether it ran to completion.

See Also

Animation Playback

class AnimationPlaybackController

A controller that manages animation playback.

class AnimationResource

An animation that can be played by an entity.

struct AnimationTimingFunction

The pacing of an animation transition.