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# resume()

Resumes a paused animation.

```
@MainActor @preconcurrency func resume()
```

## Discussion

Call this method to resume an animation that you paused with the
[`pause()`](/documentation/RealityKit/AnimationPlaybackController/pause()) method. You can’t resume an
animation that has finished naturally, or that you stopped by calling
the [`stop()`](/documentation/RealityKit/AnimationPlaybackController/stop()) method.

This method has no effect on an animation that isn’t paused.

---

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