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# stop(blendOutDuration:)

Stops an animation with a fade-out time.

```
@MainActor @preconcurrency func stop(blendOutDuration: TimeInterval)
```

## Parameters

`blendOutDuration`

Time (in seconds) to fade out the animation before it stops.

## Discussion

This method has no effect if the animation is complete. After you stop
the animation, the playback controller becomes invalid. Create a new one
with the same resource to play the animation again.

---

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