Instance Property


The entity that defines the listener position and orientation for spatial audio.


var audioListener: Entity? { get set }


Set the audioListener to the entity in the scene from whose point of view RealityKit should render spatial audio.

By default, the property is set to nil, in which case the active camera acts as the audio listener. This is usually what you want, because the camera typically mirrors the user’s point of view.

See Also

Providing Environmental Context

var environment: ARView.Environment

The view’s background, lighting, and acoustic properties.

struct ARView.Environment

A description of background, lighting, and acoustic properties for a view’s content.

var physicsOrigin: Entity?

The entity that defines the origin of the scene’s physics simulation.