Instance Property


The entity that defines the origin of the scene’s physics simulation.


var physicsOrigin: Entity? { get set }


By default, the scene’s origin acts as the origin for physics calculations. Set the physicsOrigin to choose a particular entity within the scene to act as the origin instead.

See Also

Providing Environmental Context

var environment: ARView.Environment

The view’s background, lighting, and acoustic properties.

struct ARView.Environment

A description of background, lighting, and acoustic properties for a view’s content.

var audioListener: Entity?

The entity that defines the listener position and orientation for spatial audio.