<!--
{
  "availability" : [
    "iOS: 27.0.0 -",
    "iPadOS: 27.0.0 -",
    "macCatalyst: 27.0.0 -",
    "macOS: 27.0.0 -",
    "tvOS: 27.0.0 -",
    "visionOS: 27.0.0 -"
  ],
  "documentType" : "symbol",
  "framework" : "RealityKit",
  "identifier" : "/documentation/RealityKit/Audio/Absorption/uniform(_:)",
  "metadataVersion" : "0.1.0",
  "role" : "Type Method",
  "symbol" : {
    "kind" : "Type Method",
    "modules" : [
      "RealityKit"
    ],
    "preciseIdentifier" : "s:17RealityFoundation5AudioO10AbsorptionV7uniformyAESfFZ"
  },
  "title" : "uniform(_:)"
}
-->

# uniform(_:)

Creates an absorption data set with the coefficient applied uniformly for every frequency.

```
static func uniform(_ coefficient: Float) -> Audio.Absorption
```

## Parameters

`coefficient`

The absorption coefficient to apply across all frequency bands.

---

Copyright &copy; 2026 Apple Inc. All rights reserved. | [Terms of Use](https://www.apple.com/legal/internet-services/terms/site.html) | [Privacy Policy](https://www.apple.com/privacy/privacy-policy)