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# BindTarget.ScenePath

A bind path for a particular scene.

```
struct ScenePath
```

## Overview

This structure defines an absolute bind path for a scene. You determine
the scene that a particular instance references by specifying the
scene’s name as the argument to [`BindPath.Part.scene(_:)`](/documentation/RealityKit/BindPath/Part/scene(_:)).

## Topics

### Accessing the anchor entity

[`func anchorEntity(String) -> BindTarget.EntityPath`](/documentation/RealityKit/BindTarget/ScenePath/anchorEntity(_:))

A path for the scene’s anchor entity.

### Accessing the bind target

[`var `self`: BindTarget`](/documentation/RealityKit/BindTarget/ScenePath/self)

A bind target for the scene.



---

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