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# BindTarget.TextureCoordinateTransformPath

The texture coordinate parameters for a given texture layer that an animation can target.

```
struct TextureCoordinateTransformPath
```

## Overview

When `index` equals `0`, the structure refers to the primary texture coordinates. When `index` equals `1`, the structure refers to the secondary texture coordinates.

## Topics

### Instance Properties

[`var offset: BindTarget`](/documentation/RealityKit/BindTarget/TextureCoordinateTransformPath/offset)

---

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