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# init(sources:name:weight:isAdditive:)

Creates a tree node made up of multiple branches.

```
init(sources: [any BlendTreeNode], name: String = "", weight: BlendWeight = .value(1.0), isAdditive: Bool = false)
```

## Parameters

`sources`

The nodes that branch from this node to form part of a blend tree.

`name`

A textual name for the node.

`weight`

A normalized percentage that designates how much this node’s
animation influences the tree’s blended animation.

`isAdditive`

A Boolean value that indicates whether the animation
builds on the current state of the target entity or resets the state
before running.

---

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