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  "title" : "CharacterControllerComponent.Collision"
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# CharacterControllerComponent.Collision

A container that holds collision state for the character controller.

```
struct Collision
```

## Overview

All coordinates are in *physics space*, the coordinate system of the physics simulation.

## Topics

### Initializers

[`init(characterEntity: Entity, hitEntity: Entity, hitPosition: SIMD3<Float>, hitNormal: SIMD3<Float>, moveDirection: SIMD3<Float>, moveDistance: Float)`](/documentation/RealityKit/CharacterControllerComponent/Collision/init(characterEntity:hitEntity:hitPosition:hitNormal:moveDirection:moveDistance:))

Create Collision and initialize all fields.

### Instance Properties

[`var characterEntity: Entity`](/documentation/RealityKit/CharacterControllerComponent/Collision/characterEntity)

Entity owning the character controller component.

[`var hitEntity: Entity`](/documentation/RealityKit/CharacterControllerComponent/Collision/hitEntity)

The entity that was hit by the character controller.

[`var hitNormal: SIMD3<Float>`](/documentation/RealityKit/CharacterControllerComponent/Collision/hitNormal)

Hit normal relative to physics origin. In physics space.

[`var hitPosition: SIMD3<Float>`](/documentation/RealityKit/CharacterControllerComponent/Collision/hitPosition)

Hit position relative to physics origin. In physics space.

[`var moveDirection: SIMD3<Float>`](/documentation/RealityKit/CharacterControllerComponent/Collision/moveDirection)

Move direction controller was moving (unit vector). In physics space.

[`var moveDistance: Float`](/documentation/RealityKit/CharacterControllerComponent/Collision/moveDistance)

Move distance controller was attempting to move. In physics space.

---

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