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# initialMeshDraping

An optional pose that specifies an already draped configuration of the cloth at the start of the simulation.

```
var initialMeshDraping: ClothPoseResource? { get }
```

## Discussion

This configuration is applied when the body is created or reset, providing the cloth with an initial settled state.
In contrast, the rest pose defined by [`mesh`](/documentation/RealityKit/ClothBodyComponent/mesh) represents the reference shape that the cloth attempts to preserve during deformation.

The number and ordering of positions in this pose resource must match those of the [`mesh`](/documentation/RealityKit/ClothBodyComponent/mesh).

---

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