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# ClothPlaneShape

Shape representing an infinite plane that encloses one half of the world.

```
struct ClothPlaneShape
```

## Overview

The plane passes through the entity’s origin with the given `normal`.
Everything on the side opposite the normal (including the plane itself) is considered inside the shape.

## Topics

### Creating a plane shape

[`init(normal: SIMD3<Float>, bias: Float)`](/documentation/RealityKit/ClothPlaneShape/init(normal:bias:))

Creates a plane shape with the given normal and surface displacement.

### Configuring the plane

[`var bias: Float`](/documentation/RealityKit/ClothPlaneShape/bias)

The distance by which the surface of the plane shape is displaced along the direction of its normal.

### Instance Properties

[`var normal: SIMD3<Float>`](/documentation/RealityKit/ClothPlaneShape/normal)

The normal vector determining the orientation of the plane.

## Relationships

### Conforms To

[`Sendable`](/documentation/Swift/Sendable)

[`Equatable`](/documentation/Swift/Equatable)

[`SendableMetatype`](/documentation/Swift/SendableMetatype)

---

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