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# position

The position of the hit.

```
var position: SIMD3<Float> { get }
```

## Discussion

The frame of reference for this point depends on the reference entity
used in the call to either the
[`raycast(origin:direction:length:query:mask:relativeTo:)`](/documentation/RealityKit/Scene/raycast(origin:direction:length:query:mask:relativeTo:)) method
or the
[`convexCast(convexShape:fromPosition:fromOrientation:toPosition:toOrientation:query:mask:relativeTo:)`](/documentation/RealityKit/Scene/convexCast(convexShape:fromPosition:fromOrientation:toPosition:toOrientation:query:mask:relativeTo:))
method that generated the hit.

---

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