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# static

Omits reporting collisions with static collision objects.

```
static let `static`: CollisionComponent.CollisionOptions
```

## Discussion

When a collision object is static, it doesn’t report collisions with static collision objects,
only with dynamic collision objects.
In contrast, when a collision object is dynamic (not static), it reports collisions with all other collision objects.

> Note: Static collision objects are more light-weight and improve performance. They should be used
> where collisions are tested against these objects, not between these objects.

---

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